After one frame finishes, the Editor waits up to the specified amount of time before the next frame begins. Specifies how long the Editor can idle before it updates. The default font is Inter.Įnable this setting to display a button in the top-right corner of the Hierarchy window, which toggles between Transform sort (the default) and Alphanumeric sort. Select which font to display in the Unity Editor. For more information, see Code Optimization Mode.Ĭhoose the background to use in the Unity Editor.Īpplies the light grey background with black text. Release mode gives faster C# performance when you run your Project in Play mode in the Editor, but you can’t attach any external debuggers. Debug mode allows you to attach external debugger software, but gives slower C# performance when you run your Project in Play mode in the Editor. Immediately stops your Scene for recompilation, allowing you to quickly restart testing.Ĭhoose whether to set code optimization mode to Debug or Release when the Unity Editor starts. This is the default behavior, but you might want to change it if your scripts rely on any non-serializable data.ĭefer recompilation until you manually stop your Scene, avoiding any interruption. Recompile your scripts and keep running the Scene. More info See in Glossary change while your game is running in the Editor. PropertyĮnable this setting to always load the previous Project at startup.Įnable this setting to stop the Editor automatically sending information back to Unity.Ĭhoose Unity’s behavior when scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. General preferences let you customize the overall behavior for working in Unity. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object.
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