![]() ![]() So what sort of direction do you think you'd have taken it in if it had been up to you?įalanghe: It wouldn't have been all that different to be honest. I'm not sure but it looks like they've mentioned multiplayer? Maybe not directly in the video but I think maybe on the steam product page or something they mention that there might be multiplayer, but I'm kind of intrigued to see where that goes and how they handle that. If you've read anything about what they're doing with the sequel, is it the direction that you thought the franchise might go in?įalanghe: Yeah, they're taking it to the next logical steps, at least they're adding a lot of the things everyone's always wanted, and we never got a chance to implement, or would've required going for a sequel to implement. If it looks like that then it's gonna be really cool. It was a mix of feelings and I went over multiple opinions of it I think, in a very short space of time.įalanghe: Well it looks very interesting, it looks beautiful, but the one thing I noticed was that the trailer has a little disclaimer at the start it's not game play footage, so from the trailer we don't really know what it's gonna look like. It made me wonder even if the people at Squad themselves knew, I really don't know. I didn't imagine that when I saw this video, it's clear that they've been working on it for a while now, so what I think surprised me most was that it looks like they've been working on it for a couple of years at least and I had no idea. ![]() So you didn't know at the time they'd sold the IP?įalanghe: I knew that they had sold the IP to Take-Two, and I knew that they were still working updates and expansion packs so I thought that was the status more or less of the entire thing. At first I was, like, a bit surprised and my first reaction was 'oh, Squad is making KSP 2', and then I saw that it wasn't, they had actually handed it off to another developer. ![]() How did you feel seeing the trailer for the first time? What was going through your head?įalanghe: It was a bit of a roller coaster ride of feelings. We caught up with him to find out how he felt when it all got revealed. In 2017, the Kerbal Space Program IP was acquired by Take-Two Interactive, and until this year, that was all the clues we had that something bigger was in the works.ĭeveloped by Take-Two's Private Division and Star Theory, KSP 2 has been redesigned from the ground up with all new animations and tech, the addition of multiplayer, plus improved mod support.įalanghe found out about all of this after he was tagged in a Reddit post shortly after that very first trailer went live. A few years later, Falanghe's brainchild was released to the world, and Kerbal Space Program became one of the most popular indies out there, even managing to catch the attention of NASA.įalanghe left Squad in 2016, leaving upkeep of KSP to the rest of his team as he made a fresh start with a new game. But then Falanghe pitched an idea for a game about space flight simulation - and the rest is history. After leaving the first Kerbal Space Program team three years ago, Felipe "HarvesteR" Falanghe had no idea a sequel was even in development.īefore Kerbal Space Program, the developer Squad was a marketing company. Kerbal Space Program 2 was a surprise announcement at Gamescom 2019 - but it came as an even bigger surprise to the game's original creator.
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